Hello Everyone,It's KP Tutorials for WORLD WIDE CRICKET STUDIO.
You all must have heard about beautiful stadiums for EA SPORTS CRICKET 07.
They have put in lots of efforts and have released. This Tutorial that describes you how to make stadiums and edit them for EA SPORTS CRICKET 07, or probably making stadiums in EA SPORTS CRICKET 07 for beginners only. For professionals, you already know this and rather do scratch making! You may also create your very own custom Stadiums also.
THE THINGS YOU WOULD REQUIRED : 


You have to open BigGUI and click on open tab and select the .BIG file. This time I choose Brisbane’s big file and extract .O.model (Here in next Image, I selected all the parts but we don’t need all parts to e selected.) 
Next you have to export the .O file present in BigGUI.
Now Its up with O edit. After you install it, just double click on the extracted .O file. You will have something like this.
Now we have to select all the parts. For that we need to go to “ViewèPartsèShow all parts” 
Now we have to get something like we sitting in that stadium. For that we have to go to “OptionsèPerspective viewèModel scale”
Then you will have a dialog box there, you will have to put “20, 20, 20”values as that can provide us a good view of the stadium in perspective view. (Recommended)
Now the confusion starts here.
Before Editing, You need to do certain experiments like editing each and every part and execute that it C2K7 game. You have to Study that stadium well. Now,
You have some function keys in right tab
By default, The Cn’M key will be selected. That moves any part to anywhere in the graph. That will be used if we have to get some part’s shape has to be changed.
The Select option will let you select by pulling the mouse on the parts. After selecting, the selected areas will have their color changed to RED.
The Move option lets you move the total selected part anywhere in the region.
The Rotate Option will let the Selected part Rotate about its own axis.
We generally don’t need Auto Option.
The Selected Range should not be Changed and Both Horizontal and vertical options have to be selected. If not the object doesn’t move.

Now, we have to select the parts out in the right top of the O Edit dialog box.
As stated earlier, you have to study the stadium carefully and you have to be well known about the parts (i.e., to which part of the stadium does they originally belong to.)
You have to edit as you need.
Note: - Don’t change the last parts which have the basic model of the stadium. It may let crash your game.
Note: - The base part is important. Do see that it will not be edited. If it is changed, you may have the game crashing.
While changing the LCD screen, see that the parts are rotated if they are transferred to opposite direction.

This is the .O model editing for a stadium. 
Note: - I have opened a EDITED file. So the “TOP, FRONT and SIDE “are too congested to edit. And even while editing, do note that you will edit it only for once. Don’t save it. If you save it, while resuming, it would be too difficult to edit.

STADIUM NAME CHANGING :
First extract the 3 xml files names given below from data.gob using big gui and open one by one and change the stadium names there whatever you want, you can put your name as stadium name too…
Note:
1. The names of the stadium you want to change should be same in all the three files.
2. Please don’t change the texture name of the stadium with out knowing correctly.
3. Please don’t change the value of overcast, it will be like overcast=1 or overcast=0.
4. 0 means no overcast condition, 1 means overcast condition available.
5. You can change all the remaining options like damp dry dusty hot mild etc.
6. You just change the name of the stadium where available; I think you have to change it three times in one xml file in one line.
The 3 xml files are…
1. 20f6cf7cd49d42dd0fe5f86519a0cd95.big
2. 101ed25c9898b17a3d7be05a8cf97d95.big
3. 119ba3f37fe7a31c2b2ee45ceeafa091.big

Now after changing the names in xml files paste them in your root directory and start the game.
Now choose the stadium you have edited (name) to play.
Whoa… The game crashes because of those xml files; by giving a message like “an error occurred loading _______________________.big file” exactly the file name given is your edited stadium file.
 Now open biggui and create a new big file with the name given as error.
 Now open any stadium big file you want and extract those textures to the new big file.
 Now copy those xml files and big files in your root directory.
 For every condition of a stadium a big file will be there…
So you have to create a big file for every condition.
Thanks for Reading my Forum. Hope u would liked it. Have any Problem, feel Free to post it here.

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